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Showing posts with the label dungeon

The Most Cursed Of Hands

Hi, I'm still alive. I've been pretty busy, busy moving, busy writing, busy working. I've recently moved across the entire country, and during my downtime I've been writing a small hexcrawl for my group to play as a mini-campaign when I visit them over breaks, and for a few new players I've met already. It started off as a simple hexcrawl featuring an awful forest and witch hunters, then ambition got the better of me so I added a fleshy dungeon. Consider this my belated addition to Nate Treme's Pamphlet Dungeon Jam . Here you go, the setting along with a few design notes further down this page (I recommend you read the second PDF in the folder first): The Most Cursed Of Hands I'll admit, the product isn't done-done yet, it's writing is a tad unorganized and its formatting could use a little bit of work. It's kinda hard making a pamphlet because you need to allow yourself to not give all  the information you want on a location, just enough...

Crawlspace

At the moment I run a very dungeon-crawl-y type of "campaign", if you even want to call it that. The players see, they delve, they conquer (most of the time). It's simple, I love it and everybody has a fun time. Now, prepping full-blown dungeons in a more normal campaign is a bit harder if that isn't your specialty. What I've found especially hard is prepping a small, dungeon-like location when there are only 30 minutes until the session starts. I've recently found a fun little trick/take/whateveryouwanttocallit in making simple dungeons without needing maps, while still having a fun physical representation. Just keep in mind, without maps this is going to be a bit more subjective in description than objective. Crawlspace Method ( Blackbeard Banners ) 1. Grab your nearest D6. On the D6, choose a start  and an end  on the dice, if you're indecisive just choose 1 as the start and 6 as the end, or roll for both. Just keep in mind that the start and en...