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Showing posts from May, 2019

A Night On The Town

There are dozens of ways to build and travel through cities for your RPG games that are concrete, solid, and have a decent amount of crunch. I'm too much of an idiot to use these kinds of methods, so here's my really subjective way, based on a popular earlier post , without needing maps but still having a physical representation to keep track of player location. Crawlspace Method - Settlements ( Sam Hogg ) 1.  Choose a die. A D4 represents a village, a D6 represents a town, a D8 represents a city. 2.  Choose at least two faces on your die. Mark down these faces as gates . These are areas that the players can freely enter and exit the village/town/city grounds through this location. 3.  Start writing down the contents of each face. Each face represents a major landmark or general district. Generally, you should do the Last Gasp method of describing districts/landmarks/other locations by giving each place a wealth rating (Poor/Middling/Rich) along with descriptions of

Blackguards At The Gate

I've done it, I think. I've joined the bandwagon of homebrew rulesets. It seems like everybody in the OSR-o-sphere has one, and sometimes it seems pointless to make your own because people are already writing their own. But then, I came to a crossroads with 3 systems that don't seem too compatible that I absolutely love, and saw it as a challenge to awfully amateur my design skills. The three systems are Knave, Into The Odd, and GLOG, and I think I've done an okay job at melding the good parts of them together. I'm not going to harp on much longer, have my hack, along with a character sheet : Blackguard Just kidding, there is a bit more pitter-patter from me. I'm pretty content with my hack, just keep in mind that it hasn't been tested to any giant extent like Knave. The main thing I am uncertain about is the Hit Dice, and if I should change them to D8s, but that's about it. I think it's kinda funny how I treat PCs like items, with luck ba