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Showing posts from April, 2019

A Deal With God

So, I've given you some background about The Ashen Age, but many things still wait to be defined. Among the things that wait to be defined is magic, which is a particularly hard topic due to its weird nature. This relationship only gets more complicated due to the events  that have happened to make the Ashen Age what it is today. Now, let's chat and try to decipher the splendor and misery that our characters may discover. Let's chat about the fall of the gods and their new brood. Let's chat about the lost art of magic and the secrets of godhood... A Deal With God ( Markus Neidel )  The petrification of the gods was a catastrophe in all ways, a perfect disaster. The initial shock of the god's petrified body parts crashing with the world and killing almost all surface dwellers was felt heavily among the survivors. Of course, there were other implications to this disaster as well. Clerical magic ceased to work, as no god could supply miracles anymore. Due to th

Welcome To The Ashen Age

I once had a particularly solemn dream, a dream that seems like it would only appear during a fever or restless nights. There was a towering door before me, then came a voice that blew out all the candles. It was the scream of a beast, screeching about how merciless strength is the most powerful virtue of all. I smashed my pulse against my pillow, but I couldn't help but wonder what would happen if the beast's words were heeded. I'm not above joining the bandwagon of creating homebrew settings. It seems like everybody has one, and I have seen some great things come out of them. So, I'm going to create a setting, one with dragons and gods and heroism in the face of suffering, hopefully one that you all and my players will enjoy. The Ashen Age ( Markus Neidel ) Once the basilisk ascended to godhood, the people of the world thought that this was the end of everything. It had been a good run. Their lives had been uneventful, simple yet sustainable, free of inconven

Crawlspace

At the moment I run a very dungeon-crawl-y type of "campaign", if you even want to call it that. The players see, they delve, they conquer (most of the time). It's simple, I love it and everybody has a fun time. Now, prepping full-blown dungeons in a more normal campaign is a bit harder if that isn't your specialty. What I've found especially hard is prepping a small, dungeon-like location when there are only 30 minutes until the session starts. I've recently found a fun little trick/take/whateveryouwanttocallit in making simple dungeons without needing maps, while still having a fun physical representation. Just keep in mind, without maps this is going to be a bit more subjective in description than objective. Crawlspace Method ( Blackbeard Banners ) 1. Grab your nearest D6. On the D6, choose a start  and an end  on the dice, if you're indecisive just choose 1 as the start and 6 as the end, or roll for both. Just keep in mind that the start and en

We Forgot We Were Human

I recently ran a fun game for a few younger players, it was their first time playing anything close to an RPG and they loved it, but I thought the session might go awry during character creation once one player was adamant about being an elf. I was a tad panicked at first because the system I use, Into The Odd , doesn't have any races and everybody is assumed to be human. At first I just assumed that I would treat her character like a human, like everybody else, but I decided that would be boring. Here is the quick hack I implemented to add races in Into The Odd . Every race starts like your standard human: Roll 3D6 for each stat, begin with an extra item. Now, from here you can do a few things to make the race interesting: Enhance  a stat at the cost of impairing  another stat. (For instance, the ogre race now rolls 2D6 + 6 for their STR but only rolls 2D6 for their WIL) Gain an ability at the cost of impairing  a stat. (For instance, the dwarf race now rolls 2D6 for