I've done it, I think.
I've joined the bandwagon of homebrew rulesets. It seems like everybody in the OSR-o-sphere has one, and sometimes it seems pointless to make your own because people are already writing their own. But then, I came to a crossroads with 3 systems that don't seem too compatible that I absolutely love, and saw it as a challenge to awfully amateur my design skills. The three systems are Knave, Into The Odd, and GLOG, and I think I've done an okay job at melding the good parts of them together.
I'm not going to harp on much longer, have my hack, along with a character sheet:
Just kidding, there is a bit more pitter-patter from me. I'm pretty content with my hack, just keep in mind that it hasn't been tested to any giant extent like Knave. The main thing I am uncertain about is the Hit Dice, and if I should change them to D8s, but that's about it. I think it's kinda funny how I treat PCs like items, with luck basically being quality from Knave.
I've joined the bandwagon of homebrew rulesets. It seems like everybody in the OSR-o-sphere has one, and sometimes it seems pointless to make your own because people are already writing their own. But then, I came to a crossroads with 3 systems that don't seem too compatible that I absolutely love, and saw it as a challenge to awfully amateur my design skills. The three systems are Knave, Into The Odd, and GLOG, and I think I've done an okay job at melding the good parts of them together.
I'm not going to harp on much longer, have my hack, along with a character sheet:
Blackguard |
Just kidding, there is a bit more pitter-patter from me. I'm pretty content with my hack, just keep in mind that it hasn't been tested to any giant extent like Knave. The main thing I am uncertain about is the Hit Dice, and if I should change them to D8s, but that's about it. I think it's kinda funny how I treat PCs like items, with luck basically being quality from Knave.
The next post will be about the Ashen Age, the penultimate post about humans and monsters, and more importantly what their roles are in this new world. Apologies if this post comes late, finals are coming up in school. Anyways, have fun, and adventure responsibly.
Amazing! My favorite OSR systems, combined!
ReplyDeleteOne typo: "...a character move a short distance based on their speed (usually 30 ft)...."
Should be "moves" I think.
Thanks! I'll fix the typo soon, thanks for the warning.
DeleteFyi, this typo is still there!
DeleteAlso, why are the spells level-less? I thought they were meant to be divided.
Also just noticed the Contrapoints reference. Nice.
This is great, as a Knave/GLOG fan I'll definitely be trying it out. Well put together and readable too.
ReplyDeleteThanks! I'm really surprised how far Google Docs has taken me in the realm of formatting. It has some surprising functionality depending on how clever you are with tables and font sizes.
DeleteThis is excellent! Not to say the expected thing, but..."I was thinking about doing the same thing!" I love those same systems, but I'm thinking of choosing different pieces. We'll see how it turns out. The biggest difference between what you've done and my plan is to put more emphasis on mundane weapons and armor and making them FEEL very different. The difference between plate and rags is 1 armor and some inventory. difference in weapons is damage and # of hands required mostly. Not a dig, just a difference in preference and something I want to try. I want to play with those values and make a broad sword and dagger different and useful in different situations. Same with armor. Plate should be useful sometimes and not others. Anyway, yours was inspiring! great job.
ReplyDeleteThanks! I think that the OSR community ultimately lives off of the innovations of critics on existing systems they aren't happy with in one way or another. I can't wait to see your changes or innovations that suit your needs.
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ReplyDeleteI wonder how many accounts that guy has.
ReplyDeleteHe's a friend, an annoying one at that.
Deletecontrapoints would make a perfect osr wizard
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