Sunday, November 11, 2018

The Leviathan Is Coming! (Next Sunday, I Promise)

Oh dear, so I was supposed to have some content. Unluckily for me, the last two weeks were some of the busiest I've had in school quite yet (you wouldn't believe what they put us kiddos through these days). Anyway, this week I should have the mini-campaign that I promised in the last post finished. Luckily, though, I had lots of time to plan, so I should theoretically have something good to offer.

Anyway, this post has some gameable content, trust me. Here is a sneak-peek of a region in my mini-campaign in the making called "The Cliffs". The island itself will have three regions that have the following:
  • 2 minor points of interest that take up about half a page in a two column format. They each have a few tables so there is some added gameplay in those regards, a session might even be able to revolve completely around one minor point of interest if the GM makes it appealing enough and is good at improvising. (Of course, the tables serve as an aid for improv, too.)
  • 1 major point of interest that takes up about two pages. This will typically be a short dungeon delve that the players can do so they can get some good loot and whatnot. In The Cliffs, the major point of interest is The Leviathan, a mutated dead whale that the faction in this region uses as a food source.
  • An encounter table for the region specifically, sort of like this one.
All in all, this should leave each region to have about 3 pages of content, which I think is perfect for light digestion and a quick read. Hell, these three pages are probably enough to kickstart a campaign without added context. The document is readily usable for the GM, and it will be encouraged in the introduction to the setting that they print the entire thing out and scribble what is useful to them, especially circling table results and writing down what players have done in relation to points of interest.

Go explore a dead whale! (Amy Hamilton)

If you need some context as to what the hell is going on here:
  • The Queensmen are not mentioned in this region as a concept but are mentioned in a few entries of a few tables, they will be mentioned in a later region called "The Moor". The basic gist of the Queensmen is that they are people from the mainland who are dead-set on this island being colonized for their pompous asses. Trust me, there is going to be opportunity for plenty of fuckery with factions by the end of this.
  • The island itself is based on the more wild isles off of Scotland. This means that this is not tropical because those kinds of islands are slightly overrated in my opinion (although this can be converted to a tropical setting if need be)
So enjoy the sneak-peek, you will see it in its entirety later if you check out the mini-campaign at the end of the week. I really think that this is a great way to sort out and set up mini-campaigns, when I do make more mini-campaigns I am definitely using this format or something similar (although I shouldn't be thinking too far ahead quite yet) I hope you have a whale of a time with this, see you at the end of the week.

Sunday, October 28, 2018

Roll 3D6 For...

I love the idea of 3D6 tables. It's short, succinct, special, and fits in with the whole OSR motto of "roll 3D6" (not that that matters too much, but I think it's kinda neat), plus it also provides 216 results. In Stained In Blood And Honey, I had an addendum with a 3D6 table, and I plan to have many more addendums like that in the future. Since I'm kinda low on time and energy today, and 3D6 tables don't take too much time to make, here's a couple weird 3D6 tables for your games in case you ever need them. (Also, special thanks to Spwacks for making the HTML coding that makes it possible to generate stuff without going to the doc, you can find Spwacks here)

This first is Abomination Accessories, the table kinda requires you to have a sort of form for the abomination already established. Such as a human, a goblin, or some sort of animal. You get the gist.

The second is Tools For Troglodytes, it is basically what you would probably find goblins using or some other more barbaric peoples. They can be really fun weapons for your players, too.

The third is Ridiculous Rules For Governments, this probably just requires you to have some sort of overbearing government in your game. Or you could apply them at your table, your choice.

Now you can make things like this! (TentaclesandTeeth)
Oh, also an update! For the next week, I'm going to be setting about an hour each day to develop a little mini-campaign (sort of like this or this, they're cute and convenient little things I swear) and hopefully you guys and girls will get to see the result. The current guidelines I want for this thing are:
  • I want it on an island, they're perfect for mini-campaigns because of being so isolated from other places (not to sound too railroad-ey here, not the intention, I just want more exploration and focus on the island rather than its surrounds, islands are great for this isolated content.)
  • I want it to be fucking weird, based on folklore and such (definitely inspired by Aaron Mahnke's Lore podcast, check it out, it's quality content.)
  • I want it to have about 10 to 12 points of interest, this is definitely going to be treated more like a pointcrawl than anything.
  • I want it to have about two or three few page dungeons around the location (sort of like Stained In Blood And Honey), and possibly space for a megadungeon if the GM decides to insert something like that.
  • Maybe a hand-drawn map? Although it's unlikely since I'm not exactly what you call an artist. If I don't have it by the time of release, it's definitely going to happen after release. Otherwise, I'll never be satisfied with myself.
Anyway, that's just what to hopefully expect out of my odd creation, wish me luck, I'm really hopeful as to how this turns out. That's what you can expect from what's coming, it should be out by about next Sunday to Monday. If you guys have any suggestions or tips, blast away, I'll need it.

Sunday, October 21, 2018

On Formatting

Oh dear, I didn't expect to be posting again so early. Some people over on Chris McDowall's Discord (Which you, if you haven't yet, should join) were wanting to know my secrets as to how I formatted my first adventure. Lucky for them and you, I am pretty lenient with the methods to my madness.

Now, just to put some context to this, my experience is pretty much limited to about a quarter of a year spent in a graphic design class in freshmen year of high school and the program I use is the oh-so-free Google Docs, so don't take my word as gospel. So here it is, some sample documents and general tips about how to make alright looking formatting in Google Docs:

First, for some tips. Feel free to ignore them if you just want to go grab some documents with my formatting already applied.

  • While my formatting does look like it is in two columns, I don't actually use the integrated feature of columns under the format tab in docs. In fact, I don't use anything under that tab except for line-spacing and text alignment when text occasionally has to be centered.
  • Instead, I use tables, holy Gods so many tables. Tables are very nice because you can fiddle with so many of their settings (just right-click on the table and select "Table Properties" to get there) such as cell padding (how much blank space there is surrounding the text in a table), row width or height, border width (which you can set to 0, very useful), cell color, and very importantly, merging or unmerging multiple cells
  • Fun fact, tables can be created within tables, I use this so much, maybe too much. Basically, I have one overarching table that contains the title of the adventure and sets precedent for the two-column look. Then within this is multiple other tables for different areas.
  • Just as some extraneous information if you want a similar look to my stuff:
    • My font is "IM Fell English", it comes with docs by default.
    • Whenever I create documents, the first thing I do is go under the file tab, go into page setup and make the top and bottom margins a size of 0, and the left and right margins a size of 0.1. This is so I can fit as much stuff as possible onto one page.
    • My font size for...
      • The main title of the adventure is 20.
      • The main title for different areas and/or sections is 14.
      • Regular text is 11.
Anyway, that mess of tips aside here is a sample document with all the formatting you need. This gives, well, the actual settings of how I do my formatting, but it also has tips on how I notated my adventure (and how I'm going to notate future adventures unless I stumble upon better formatting with a free and easy to grasp software such as Docs.)

I have also used similar formatting to make GLOG class templates, which you can find here. The example classes I use in here are from the excellent Type1Ninja.

If you are having troubles with this formatting, just dig through the settings within the tables, I'm sure you will find what is plaguing you. Feel free to copy the document, use it for your own stuff. The next post will return back to basics and be some gameable content that is just a tad more coherent.

Saturday, October 20, 2018

Stained In Blood And Honey

Hello and welcome to my quaint cranny in the vast ocean of OSR content, glad to have you here! As my introductory post, I'll be showing off the first adventure I've ever made, Stained In Blood And Honey. As some backstory, I'm pretty new to the OSR scene and have been lurking for a while. With the recent shutdown of Google+, I've broken my lurking status by introducing myself to Chris McDowall's Discord Server (all of you should join it, it's a great little community) and have introduced my first piece of content to the world.

So far Stained In Blood And Honey has gotten good reception (which I wasn't expecting, being so new to the RPG scene as a whole, and especially new to the OSR scene) If you need a solid hook, the adventure has:

  • Very little prep time needed to run (the adventure is only 3 pages, including the addendum content that is completely optional to use)
  • 3 tables for when you need to know exactly who that poor disposable hireling is or what interesting mutation you should inflict on that player who totally had it coming
  • Unfortunate little manservants
  • Eldritch dealings
  • Shitty human beings
  • A disgusting dungeon crawl
  • Bees, oh my Gods so many bees

So, introductory meandering aside, here it is:

A decorative bee (Jess Chen)

Generally, for the future of this blog, I will attempt to post about once every week (usually around the weekends, with school taking up most of my time) My posts will mainly be gameable content, like this adventure or tables and such, and play reports of the things I make (the reports are easier to make and should come more frequently, there is an entertaining one coming up real soon.)