There are dozens of ways to build and travel through cities for your RPG games that are concrete, solid, and have a decent amount of crunch. I'm too much of an idiot to use these kinds of methods, so here's my really subjective way, based on a popular earlier post , without needing maps but still having a physical representation to keep track of player location. Crawlspace Method - Settlements ( Sam Hogg ) 1. Choose a die. A D4 represents a village, a D6 represents a town, a D8 represents a city. 2. Choose at least two faces on your die. Mark down these faces as gates . These are areas that the players can freely enter and exit the village/town/city grounds through this location. 3. Start writing down the contents of each face. Each face represents a major landmark or general district. Generally, you should do the Last Gasp method of describing districts/landmarks/other locations by giving each place a wealth rating (Poor/Middling/Rich) along with descriptio...
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