Part of the greatness in OSR lies in how the PCs change over their harrowing adventures, this can take place in many ways, especially the wounds that the PCs endure. Some really great systems implement wounds, such as the up-and-coming Electric Bastionland . Studying these systems, I've realized that so far that I have no mechanical rules for longer lasting wounds aside from the stuff that Into The Odd gives you upfront. I think it might be my duty to my players to make my game more lasting and weird, adding injuries won't necessarily cut anything away from the game. Except for many PC's limbs, that is. Now the hero cries in vain. (Selkie Inguene) So, basically how I plan to do this is to make different small tables for different damage types of damage. Whenever the PCs take critical damage (for those of you who don't play Into The Odd, this means that they fail a STR save when damaged), they will roll 1D6 on the table corresponding to the damage type. Th...
Let the eldritch knowledge course!